The best designs emerge when a differently-specialized team works together, merging the diverse knowledge sources, in order to obtain something bigger, something better, and something even more useful.
Credit also goes to: Eleonora Avanzolini.
/Foldly is the result of a gap that was observed during the research phase of the project. In fact, a presence of analogical, purely screen-based technologies to help children with developmental dysgraphia (i.e. an impairment in written expression) was noticed. The system encompasses both hardware components and a supported software in order to aid children affected by developmental dysgraphia in an immersive and interactive manner.
The Smart Assistive Tabletop is composed of a 180º Immersive Screen and touchscreen tabletop and a 90º Robotic Reclinable Touchscreen (specifically at 22º for dysgraphic patients), intended to be accompanied by a Smart Feedback-Feedforward Pressure Stylus comprised of a Bluetooth Transmitter, Pressure Sensor, Haptic Motor and Micro Actuator, studied ad hoc to help dysgraphic patients with their tracing habits.
A gamified software, was then ideated in order to support therapeutical engagement, motivation and sustained attention. The software revolves around a main module, which then extends into single modules, that intend to work on visuospatial memory abilities, visuospatial abilities, fine motor skills, motor coordination, and ocular-manual coordination.
The software works on both diagnosis and intervention, facilitated by an app which was designed ad hoc to work in synchrony with the Bluetooth-enabled Smart Tabletob. For the complete prototype videos and more information please contact me directly.